Sonntag, 9. Dezember 2012

First Design Ideas


As I was told that my mother tongue is quite error prone in it's written form, I'll keep this blog in English from now on. Let's regard it as an exercise for the author and also the reader :)


Below there is shown a first - Photoshop created - design concept for Land2. Obviously only the RPG section is shown in two different views.

Please consider that none of the used styles, rather for font, color or structuring elements are fixed right now! For once very subjective comments about the whole design are welcome!

Concept - RPG Overview
Concept - RPG Overview
On the left side there is an element which could be called "personal bar".  Here your online friends (yes only friends, not everyone) and your RPGs with the most recent posts are listed. Below that bar a chat box is floating around. This could be a replacement for the classical PM system, allowing for a more responsive communication.

The RPG overview image shows multiple description texts on the left of the overview element, places that can be traveled to in the RPG are depicted in the upper right whereas the roles are in the lower part.

The RPG founder can create as many description texts as she wants to. This should help to organize the description in a simple way. Individual description texts can be made available to the public, only for RPG members or even only for RPG administrators.

The places can be scrolled through where each place has some properties (shown as icons) and a description. Places also have connections from one to another, which are not displayed here.

As the mouse cursor hovers a role, information is shown. Each role has an age, sex, name, multiple properties (shown as icons) and of course a description which is not displayed. This holds for all places where a role image is seen. A green border around a specific role  means that it is still available, a gray border means that it is occupied.

Concept - RPG Posts
Concept - RPG Posts
This image shows writing posts in action. The upper part is a possible idea how to visualize the places in a RPG. And yes, places can be disabled and you can still write your RPG in a monolithic manner. Nevertheless if the RPG founder has enabled places for the RPG, each place is itself an RPG in the classical Land1 sense, i.e. postings are shown only in the respective place. Roles can of course change places. This feature should help to build bigger RPGs with many players, not necessary playing all together.

Technical: places will be (naturally) modeled as an undirected graph (or even as a partly directed graph for one-way streets?)

The lower part shows an user entering a post. The role for which to post, can be changed by clicking the small arrow at the bottom of the role image. Posts can be altered by clicking the small gear in the lower right corner.

Please consider that none of the used styles, rather for font, color or structuring elements are fixed right now! For once very subjective comments about the whole design are welcome!


The next post in this blog will be rather technical, discussing the use of the JQuery library and plugins in the typed superset of JavaScript: TypeScript!